Swordsman
The anti-infantry anchor. Swordsmen are slow but hold the line against axe-based armies — pair them with spears for a defense with no easy answer.
| Atk | Def (inf) | Def (cav) | Speed (min/field) | Haul | Pop |
|---|---|---|---|---|---|
| 28 | 56 | 17 | 24 min | 17 | 1 |
Attack per pop: 28.0Defense per pop: 36.5Haul per pop: 17.0
Strong against infantry attacks; weak against cavalry. Axes beat them on offense-per-cost, cavalry rides around them.
Recruit time
Base values at world speed ×1 (HQ / Barracks level 1). Faster worlds divide build, recruit and travel times — and multiply production.
| Barracks Level | Time |
|---|---|
| 1 | 28m 0s |
| 5 | 18m 27s |
| 10 | 10m 57s |
| 15 | 6m 30s |
| 20 | 3m 51s |
| 25 | 2m 17s |
Smithy research
| Level | Bonus | Cost | Building required |
|---|---|---|---|
| 1 | +5% | 340 340 790 | Barracks 3 |
| 2 | +10% | 680 680 1,580 | Barracks 6 |
| 3 | +15% | 1,020 1,020 2,370 | Barracks 9 |