Loyalty & conquest
How to take villages from other players — and how to keep your own.
Every village has a loyalty value, starting at 100. Raids move resources; conquest moves loyalty. Each successful attack in which a Warlord (your noble unit) survives drops the target's loyalty by 18–32. When loyalty hits 0 or below, the village changes owner — and its loyalty resets to 30 under the new ruler.
Loyalty regenerates
Loyalty climbs back at +1 per hour, multiplied by the world speed. That makes conquest a tempo game: space your Warlord hits too far apart and the target heals faster than you can wear it down.
The Academy and your Warlords
- The Academy requires Headquarters 20 and Market 10, and caps at level 3.
- Each Academy level lets you field one more Warlord at a time (1 per level, max 3).
- Warlords are slow and enormously expensive — losing one sets your campaign back by days.
A typical capture takes about 4 successful hits. Since a fresh conquest sits at only 30 loyalty, expect rivals to try snatching it — a single follow-up Warlord hit can flip it again. Garrison a new conquest immediately.