The Map & Travel
How the 1000×1000 world works — distances, march times and barbarian farms.
The world is a 1000×1000 grid of tiles. Every village — yours, your enemies' and the barbarians' — sits on one tile, and everything you send anywhere marches across that grid in real time.
Distance and travel time
Distance is measured in a straight line between the two tiles. An army always marches at the speed of its SLOWEST unit (minutes per field), divided by the world speed — so a lone raider is fast, but strap a ram to the same army and everyone slows to the ram's pace.
| Troop | Speed (min/field) | Class |
|---|---|---|
| Spearman | 20 min | Infantry |
| Axeman | 20 min | Infantry |
| Swordsman | 24 min | Infantry |
| Ram | 33 min | Infantry |
| Catapult | 33 min | Infantry |
| Scout | 10 min | Cavalry |
| Light Cavalry | 11 min | Cavalry |
| Heavy Cavalry | 12 min | Cavalry |
| Warlord | 38 min | Infantry |
| Champion | 11 min | Infantry |
Reading the map
The map is divided into continent sectors named like K55 — each K-sector is a 100×100 block of tiles, so the name alone tells you roughly where a village lives. Click any tile to act on it: attack, scout or send support straight from the map.
Every command you send shows a live ETA, and anything heading at you is flagged in the HUD the moment it launches — incoming attacks are never a surprise to a player who's looking.
Barbarian villages
Barbarian villages are neutral farms scattered across the map — they never attack back, ever. They come in 4 tiers: 40% are completely undefended, 30% are lightly held (about a dozen spears), 20% are medium (a small garrison behind wall 1), and 10% are heavy (a real garrison behind wall 3). The richer the tier, the more loot it carries.
| Share | Garrison | Wall | Loot pool |
|---|---|---|---|
| 40% | — | — | 1,000 |
| 30% | 12 Spearman | — | 1,620 |
| 20% | 40 Spearman + 20 Swordsman | 1 | 2,500 |
| 10% | 90 Spearman + 45 Swordsman + 20 Axeman | 3 | 4,000 |