Scouting
Spy on enemy villages — and stop enemies from spying on you.
Scouts are your eyes on the map. Send them on a Scout mission from the map to learn what's inside another village before you commit an army. Scout missions carry only scouts — they never fight regular troops, and regular troops, walls, luck and morale can never harm them.
Scouts only fight scouts
The only thing that can stop your scouts is the defender's own scouts stationed at home. The defender never loses anything when scouted — their scouts intercept without casualties. Defending scouts fight at double strength, so you need more than twice as many scouts as the defender keeps at home to bring any of yours back.
scouts lost = attackers × min(1, (2 × defender scouts / attacking scouts)^1.5)What you learn
The more of your scouts survive, the more the report reveals:
| Survival | Reveals |
|---|---|
| ≥ 1 scout | Troops stationed in the village |
| ≥ 50% | + current resources |
| ≥ 70% | + building levels |
If the entire party is intercepted, the report comes back empty — you learn nothing about the village.
Counter-intelligence
You only find out you were scouted if your own scouts killed at least one intruder — a report tells you who sent them and how many died. Keep a stack of scouts at home in every village: without scouts, enemies can scout you invisibly, with full information, forever.