PillageWiki

Tribes

Clans of up to 25 players — shared defense, diplomacy and intel.

A tribe is your clan: up to 25 players fighting under one banner. Alone you're a target; in a tribe you're part of a wall. Every serious player joins one — or builds one.

Roles

  • Leader — full control: manages members, roles, diplomacy and the tribe profile.
  • Elder — the leader's officers: elders can manage members too.
  • Member — everyone else: full access to tribe chat and the shared forum.

Every tribe has its own chat, a shared description and a forum — that's where attack plans, farm lists and scouting reports get shared.

Diplomacy

Tribes declare formal stances toward each other: ally, non-aggression pact, or enemy. Stances are visible to your members, so everyone knows on sight who's a friend and who's food.

Support (reinforcements) is restricted by those stances: you can only station defensive troops in your own villages, in a tribe mate's, or in an ally's. You can't prop up a stranger — pick your friends before the war starts.

Why join a tribe

  • Coordinated defense — one flagged incoming becomes twenty players stacking the target.
  • Support chains — tribe mates park defense in each other's frontline villages before the hit lands.
  • Shared intel — scouting reports and enemy movement posted to the forum benefit everyone.
When an incoming attack shows in your HUD, post it in tribe chat immediately — support that arrives one minute before the attack counts exactly the same as support that sat there for a week.