Tribes
Clans of up to 25 players — shared defense, diplomacy and intel.
A tribe is your clan: up to 25 players fighting under one banner. Alone you're a target; in a tribe you're part of a wall. Every serious player joins one — or builds one.
Roles
- Leader — full control: manages members, roles, diplomacy and the tribe profile.
- Elder — the leader's officers: elders can manage members too.
- Member — everyone else: full access to tribe chat and the shared forum.
Every tribe has its own chat, a shared description and a forum — that's where attack plans, farm lists and scouting reports get shared.
Diplomacy
Tribes declare formal stances toward each other: ally, non-aggression pact, or enemy. Stances are visible to your members, so everyone knows on sight who's a friend and who's food.
Support (reinforcements) is restricted by those stances: you can only station defensive troops in your own villages, in a tribe mate's, or in an ally's. You can't prop up a stranger — pick your friends before the war starts.
Why join a tribe
- Coordinated defense — one flagged incoming becomes twenty players stacking the target.
- Support chains — tribe mates park defense in each other's frontline villages before the hit lands.
- Shared intel — scouting reports and enemy movement posted to the forum benefit everyone.