PillageWiki

Resources & production

Wood, clay and iron power everything — keep them flowing and keep them stored.

Three resources drive the whole game: wood from the timber camp, clay from the clay pit, and iron from the iron mine. Every building, every troop and every trade is paid in some mix of the three, so your pits are the foundation of everything you'll ever do.

Production accrues continuously, even while you're offline — your village works around the clock. Each pit level raises that resource's hourly output, and the world speed multiplies production on top.

production per hour = 32 × 1.158^(level−1)
Per pit, before the world speed multiplier.

Warehouse: cap and shelter

The warehouse does two jobs. It caps how much of each resource you can hold — once you hit the cap, production is simply wasted, and the HUD shows FULL to warn you. It also shelters part of your stock from plunder: raiders can never touch the protected amount, no matter how badly a defense goes.

capacity = 1200 × 1.214^(level−1) (max 450,000)
protected stock = 120 × 1.14^(level−1)
Per resource — this much always survives a raid.

Farm: the population budget

The farm sets your population budget, and both buildings and troops spend from it. When the budget is spent, nothing new can be built or recruited until you raise the farm.

population budget = 260 × 1.165^(level−1) (max 26,000)

Per-level figures

Base values at world speed ×1 (HQ / Barracks level 1). Faster worlds divide build, recruit and travel times — and multiply production.
LevelProductionWarehouseProtectedFarm pop
132/h1,200120260
237/h1,457137303
343/h1,769156353
450/h2,147178411
558/h2,606203479
667/h3,164231558
777/h3,841263650
889/h4,664300757
9103/h5,661342882
10120/h6,8733901,028
11139/h8,3444451,197
12161/h10,1295071,395
13186/h12,2975781,625
14215/h14,9296591,893
15249/h18,1247512,206
16289/h22,0028572,570
17335/h26,7109762,994
18387/h32,4261,1133,487
19449/h39,3661,2694,063
20520/h47,7901,4474,733
21602/h58,0171,6495,514
22697/h70,4331,8806,424
23807/h85,5052,1437,484
24934/h103,8032,4438,719
251,082/h126,0172,78510,158
261,253/h152,9853,17511,834
271,451/h185,7243,62013,786
281,680/h225,4684,12716,061
291,945/h273,7194,70518,711
302,253/h332,2955,36321,798

Two build orders can sit in the queue by default; gold can add up to 3 extra slots when you want to line up a longer plan overnight.

Never log off with the warehouse near FULL — either queue buildings to burn the stock or raise the warehouse first. Wasted production is the one loss you can always prevent.