Catapult
Siege engine against buildings. Catapults damage a target building of your choice, knocking economy or military infrastructure down levels.
| Atk | Def (inf) | Def (cav) | Speed (min/field) | Haul | Pop |
|---|---|---|---|---|---|
| 112 | 112 | 56 | 33 min | 0 | 8 |
Attack per pop: 14.0Defense per pop: 10.5Haul per pop: 0.0
Slow and expensive to lose — escort it well. Countered by any solid defense that wins the field battle first.
Damages a chosen building in the target village when the attack lands.
Recruit time
Base values at world speed ×1 (HQ / Barracks level 1). Faster worlds divide build, recruit and travel times — and multiply production.
| Barracks Level | Time |
|---|---|
| 1 | 2h 14m |
| 5 | 1h 28m |
| 10 | 52m 23s |
| 15 | 31m 5s |
| 20 | 18m 27s |
| 25 | 10m 57s |
Smithy research
| Level | Bonus | Cost | Building required |
|---|---|---|---|
| 1 | +5% | 3,580 4,480 1,120 | Barracks 3 |
| 2 | +10% | 7,160 8,960 2,240 | Barracks 6 |
| 3 | +15% | 10,740 13,440 3,360 | Barracks 9 |