Scout
Your eyes. Scouts reveal what's inside enemy villages and intercept enemy scouts at home — see the Scouting page for the full rules.
| Atk | Def (inf) | Def (cav) | Speed (min/field) | Haul | Pop |
|---|---|---|---|---|---|
| 0 | 3 | 2 | 10 min | 0 | 2 |
Attack per pop: 0.0Defense per pop: 1.3Haul per pop: 0.0
Only fights other scouts: regular troops, walls, luck and morale can never touch them. Countered only by defending scouts, which fight at double strength.
Never engages regular troops — a scout mission is pure espionage, win or lose.
Recruit time
Base values at world speed ×1 (HQ / Barracks level 1). Faster worlds divide build, recruit and travel times — and multiply production.
| Stable Level | Time |
|---|---|
| 1 | 16m 40s |
| 5 | 10m 59s |
| 10 | 6m 31s |
| 15 | 3m 52s |
| 20 | 2m 18s |
Smithy research
| Level | Bonus | Cost | Building required |
|---|---|---|---|
| 1 | +5% | 560 340 110 | Stable 3 |
| 2 | +10% | 1,120 680 220 | Stable 6 |
| 3 | +15% | 1,680 1,020 330 | Stable 9 |