PillageWiki

Stable

The stable trains cavalry — scouts, light cavalry and heavy cavalry. It requires Barracks 5 and HQ 10, so it's a mid-game milestone.

Your first stable units should be scouts — intel and counter-intel matter before raiding range does.
Light cavalry pays for the whole building: fast raiders with a big haul turn barbarian farms into an income stream.
Higher stable levels unlock heavy cavalry — plan iron production before you commit.

Levels

Base values at world speed ×1 (HQ / Barracks level 1). Faster worlds divide build, recruit and travel times — and multiply production.

LevelCostTimePopPoints
1 302 268 2911h 25m82
2 387 343 3721h 44m95
3 495 439 4772h 7m1110
4 633 562 6102h 35m1315
5 811 719 7813h 9m1521
6 1,038 921 1,0003h 51m1827
7 1,328 1,179 1,2804h 42m2134
8 1,700 1,509 1,6385h 44m2441
9 2,176 1,931 2,0977h 0m2848
10 2,785 2,472 2,6848h 33m3356
11 3,565 3,164 3,43610h 25m3865
12 4,564 4,050 4,39712h 43m4573
13 5,842 5,184 5,62915h 31m5382
14 7,477 6,635 7,20518h 56m6292
15 9,571 8,493 9,22223h 6m72101
16 12,251 10,871 11,80428h 11m84111
17 15,681 13,915 15,11034h 23m99122
18 20,071 17,812 19,34041h 58m115132
19 25,691 22,799 24,75651h 11m135143
20 32,885 29,183 31,68762h 27m158154